Focusing on the environments with light and shadow, EA could use modern ray tracing technologies to amp up a Dead Space remaster's visuals. The trilogy's gameplay is mostly shrouded in darkness, except for Dead Space 3, which has many stark white snow-scapes on the planet Tau Volantis. Dead Space is great and I now have a newfound appreciation for one of its more memorable scares.Exploring the massive, yet confining, environments felt like cautiously traversing hell itself, as the player never knew where the Necromorphs were lying in wait. As Schofield explains, the team at EA Redwood Shores would go to extreme lengths to perfectly execute scares in even the smallest scenes, sometimes spending weeks of development time building new systems in the process. It's one brilliant little moment in a game full of them, but watching this War Stories on Dead Space helps crystallize some of the things that made it so good. "What we were looking for was, how can we scare people with just sound? No monsters," Schofield says. If you want a taste, watch this video with the volume cranked.Īfter telling Schofield about it, they sent an audio team with studio microphones to record samples of BART that they then turned into the nightmarish squeal used in that room. Bay Area residents are all too familiar, but for someone who has never used the train before, it's almost hard to overstate what a nightmarish experience it is. When audio director Don Veca rode BART, he was stunned by the unbelievably awful noises it makes.
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